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Nida | FF8 ([personal profile] skyward_eyes) wrote2020-06-30 09:33 am

Aterat Application

Player Information
Name: Churby
Age: 30+
Contact: Discord: churby | [plurk.com profile] churbooseanon
Other Characters: N/A
Invited by: Heather

Character Information
Name: Nida
Canon: Final Fantasy 8
Canon Point: 2 & 1/2 years post game
Age: 22

(Canon) Background (See full below)
World Info here

Nida was the only child of former members of the Galbadian army who had settled down outside of the town of Timber. After the war Nida’s parents could not stand for the way that Timber was annexed and oppressed by the increasingly militant Galbadian government, and ended up joining one of many rebel groups associated with the city. This choice found their end in front of a firing squad with an eight year old Nida watching. Nida ended up repressing this knowledge for a very long time, and he was shuffled off to the place that orphaned children go to: a Garden. Luckily this was Balamb Garden, a relief considering most students of Galbadia Garden ended up shuffled into the Galbadian military upon graduation. At the same time it proved a problem because Gardens worked with Guardian Forces, also known as GFs. These GFs would later be confirmed to wear away at memories at an insane speed, leaving Nida's parents nothing more than a dull ache of loss in the back of his mind.

Nida was a hard working and dedicated student at Balamb, because really what else was there to be? For nine years he studied combat, magic, and other skills for the prospect of someday finding purpose through skills. By the time he hit fifteen and became eligible to start taking the SeeD Qualification Exam he had realized that his use to the program wasn't how he fought or the spells he could fling, but rather in how he didn't stand out much. Being a quiet kid who didn't raise too much attention, who blended in, fit a niche that not as many did at Garden and Nida refocused himself infiltration. There were always clients who needed someone who could get into places to retrieve information or military forces could need scouts, and Nida could be the ears and eyes clients wanted.

At seventeen Nida was the fourth SeeD Graduate in his year after a mission to a Galbadian occupied city of Dollet. When a mission was assigned to his fellow graduates the next day to his hometown of Timber, Nida found himself left out. Those three would serve as the hand of one of the last surviving rebel factions, and Nida found himself going to the Headmaster to demand to know why he wasn't there. Unlike them he could fit in as a local and while he hadn't been there in nearly a decade he thought he could trade in on his family's name for recon. The issue came down to how emotionally invested he was in the situation. Cid said those sent should be detached from the situation and thus be better able to serve the needs of the client. Realistically he could turn into more of a liability to the situation than an asset, especially since the rebels themselves could provide much of what he would. When it was explained he knew it was the right choice.

Not long after the team was dispatched things started going wrong. There was concern over the newly rising Sorceress Edea, and at Garden a 'Garden Master' had raised their head at Balamb Garden, trying to take over the facility. This Master wanted to sacrifice Nida's fellow graduates to the Sorceress to be put to death. Nida and many others refused to side with someone who would betray those who were just following the SeeD contract. He found the only realistic choice was to stand with the Headmaster and during the ensuing riots Nida found himself as one of the SeeDs there to help try and hold order. Resolution finally came when Squall Leonhart and his team returned with help to put down the so-called Garden Master, managing to save the Garden from a missile strike as well, and suddenly their Garden was floating into the sea. When Garden crashed into Fisherman's Horizon Nida immediately offered himself as the new pilot of the mobile base. At last he he found himself finally serving a role in the conflict.

CRAU background (See full below) [cw: ref self-harm and attempted suicide]

6I
A year after the end of the war is where Nida's story changed. He awoke in a fountain in the middle of a strange place called the Village, in its Sixth Iteration. In this place Nida lived a relatively peaceful life. Finding a place to fit in wasn't easy, he was a spy, not a settler. But in his time there he found himself moving more and more away from the life he'd lived as a SeeD, mercenary, and spy, and more into exploration of life as a 'real person' as he put it. While there he made a number of friendships, loyalties, and even found a pseudo-family and a relationship he came to depend on. Of course there were a number of 'misadventures' as it was in that strange place and time. For instance, Nida came to lead the village dojo and also worked with the village guard, ensuring the place was as safe from all potential threats external to it. While he grew more open and friendly, some things also made him scared of the powers of these worlds. For instance, he was kidnapped from his bed and forced to view the repressed memory of his parent’s public execution, and to share it with strangers.

Still, life was mostly welcome and a growth experience until one day he just disappeared from the village and was home, with no memory of his experiences. Instead he spent almost a year and a half back in his world, time that changed him deeply. In addition to finally making A-Rank and finding a long term replacement for his roles as a pilot, Nida rededicated himself to his spy work, which ultimately culminated in an eight-month long under-cover operation in Deling City. The two man operation took place with another SeeD (though not one of the heroes of the most recent Sorceress War). Unfortunately this individual turned out to be a traitor to the Garden, and Nida was forced to kill him. While he ultimately recovered physically from the event, mentally coming back was harder. Traumatized by his own actions and how would be seen as a positive fulfillment of his job, Nida broke a mirror in his room and with the pieces and in a fit of despair and pain, attempted to end his own life. And that, of course, was when he woke back up in the village fountain not two days since he'd been there last, shaken, certain he had died, and emotionally drained. Readjusting was hard, but with time and care from his friends, brother, and lover, Nida was able to more or less get back on his feet. Which, of course, meant it was perfect time for something new.

Dualis
This was a world where the AI in charge wanted to study their health and use it to develop a vaccine to a terrible disease that had nearly killed the entirety of the original population of the world. Unfortunately The Head, the AI in charge of everything, was lying. The greatest lie being that people would return home after their year in the city. In fact, the AI was developing androids to replace all individuals brought there, perhaps even killing them on the way. One night, after a freak storm, unfinished androids were released, with the objective of killing their original to replace them. Nida survived this attack but grew distrustful of the power structure of the world.

Soon people Nida cared for started to get taken away from him. Those people would still linger in the city it seemed, replaced perhaps, or without memories of those they had cared for. At last his resolve was set to work with other residents to bring down the Head, just as the AI in charge raided a Heart meeting, arresting and slaughtering many before a very public, very televised execution of the leaders of the resistance. Instead swept away once again, spared the horrors and loss of that world and brought, instead, here. The problem? Something in the chip in his head, implanted by The Head, or perhaps something about the transit itself, went wrong. While he still remembers his past, still remembers the important events and the shape of things, Nida doesn't remember the faces and names to go with it.

Ultimately this means Nida finds himself distrusting of the establishment, and afraid to start living again. But it's okay. Nida isn't about to give up. Because what was it Cid had said? Oh right.

Do your best, even if you don't stand out.

Abilities
-Experienced pilot of large airborne crafts
-Combat specialist with polearms and tanbo, moderate skill in hand-to-hand self defense
-Moderately skilled acrobat
-Mechanic
-SeeD Training Specialization: Nida is trained in recon/intel gathering, basically a spy for hire. Capable of sleight of hand, low to mid-level lockpicking, and other spy related skills.
-Parkour, climbing, and free-running skills.
-Magical aptitude when junctioned with Siren (see below). Spell charges are consumed with each use. Replenishment of them, or addition of others, will be dependent upon mod approval. The spells he has with him currently are: 43 Aero, 25 Tornado, 37 Water, 15 Protect, 15 Shell, 32 Cure
-Possession of a Guardian Force named Siren. GFs are spirits from his world with their own personalities and elemental affinities that specially trained individuals in SeeD can use by 'junctioning'. Siren will be able to communicate in the form of vague impressions to Nida over time, perhaps even simple conversations, but is completely unable to converse with others. Siren's abilities include:
  • Silent Voice Summon. Can silence enemies for 30 seconds. Water elemental damage.
  • L-Magic Refinement. Allows Nida to convert mundane medical objects or magical baubles into healing spells. Nida can only make cure spells, which are treat superficial wounds and alleviate some fatigue.
  • Status Medicine Refinement. Allows magically distillation of medical herbs into healing potions. This can make 'antidotes' for poisons, or 'remedies' which can flush the system of alcohol, drugs, sedatives.
  • Magic Stat Junction. Shortest summary, Nida can equip spells he has his spell casting stronger for attacking/healing spells. If he uses the spells he has junctioned to this 'stat', then the stat drops in relation to it, making the spells weaker by extension.
  • Move Find Ability. Siren has a particular sense for natural fonts of magic common in Nida's world. For Aterat it will present as slightly enhanced hearing (draw points make sounds) and a sixth-sense for locating magic sources.
  • Magic Drawing. When junctioned, Siren allows drawing magic from the wellsprings in nature and in other people. This would only be used on other players with permission, and I'd okay with mod before determining what spells people may have naturally within them. This would be one spell per person and be based on their personality. Could also be used to draw from natural sources (i.e. water spells from a flowing river). Theoretically also allows Nida to draw other GFs from monsters and people, though it is likely Aterat does not have any. Willing to remove this ability entirely if desired, or run as an aspect of the Curio shop, where Nida acquires magic in trade, as messages from the curio dealer of when and where a limited use font will occur.
  • Long-Term Memory Erosion. The downside of junctions. To facilitate a place for themselves in the heads of those that use GFs, they will slowly over time wear down at the oldest memories an individual has. The damage is not complete, and some memories can be recovered with interactions with others who remember the circumstances, but over time Siren will slowly wear away at Nida's childhood memories, and possibly his memories of circumstances of previous games he has been in.


Personality

Garden instilled into Nida a sense of devotion that he's never going to be anything but proud to have. He will give a hundred and ten percent to any task set before him, ranging from learning new skills, refining old ones, or just being there to support people. There is a reason that Nida was told, upon graduating to SeeD and becoming one of the elite warriors of Garden, 'Do your best, even if no one notices.' It's good advice that Nida has tried to live by since Cid gave it to him. Recognition shouldn't be the reward for hard work. Hard work should be its own reward. Serve others, help others, protect others. There's no need for a pat on the back or a monetary bonus or recognition, just for working hard and getting the job done.

None of this, though, absolves Nida of his faults. When it comes down to it, Nida can stress over the small details. This manifests with a sometimes overly cautious nature when faced with a situation taking an unexpected turn or is completely new. While he doesn't freeze up this happens he may be found triple checking supplies before heading out into the wild, keeping tight inventories of vital supplies in general, and staying quiet at first when he should speak up or speak out. At his core, Nida is a nice guy who wants to do the right thing and do it well. On the other hand he finds it a bit harder to swallow the bad taste in his mouth when he feels that what he isn't on the right side of a situation, or feels that doing his best won't be enough to resolve things in a positive way. That doesn't mean he won't still act, won't still do what he feels is his duty even if he might morally see it as a bit questionable.

Arriving at Aterat he's dealing with a serious case of PTSD, survivor's guilt, and a certainty that he isn't good enough for normal people interactions. What's worse, the loss of his support network and friendships is leading to a fatalistic shift in his personality, a thought that maybe he shouldn't try and connect because in the end, everyone just gets taken away. This is something he could be pulled out of with time and effort, but for now he finds himself in a position where he stays distant emotionally, while still trying to show enough investment in others to get information from them. When he does warm up, though, he finds himself smiling easily and has learned to be a very physical person, even though this was not natural to him at first. Learning balance between his paranoia, concern and loss, and the warmth and openness he was guided toward with others in his recent years will be an ongoing battle, one he hopes to win.

Inventory
-Dark green leather coat with a dragon-scale pattern, gray button-up, black jeans, combat boots, leather gloves
-Two leather holsters for tanbo strapped to his forearms under his shirt and two Metal Tambo
-Bracelets: leather cuffs, silver charm bracelet, silver bracelet with heart locket
-Two Triple Triad decks in boxes on belt
-Set of broken dog-tags
-Leather bound notebook

Which of the following would they most like to have in abundance: limitless good luck, the freedom to act without restraint, the ability to teach and to learn, or for everyone to just relax? The Freedom to Act without Restraint

Writing sample
Aterat TDM